The+Four+21st+Century+Skills



* **Visual Literacy**: The learning experience is designed to help students interpret, use, appreciate, and create images and video using either conventional or 21st century media in ways that advance thinking, decision-making, communication, and learning. * **Cultural Literacy or Global Awareness**: The learning experience is designed to help students understand and appreciate similarities and differences between the customs, values, and beliefs of their own culture and the cultures of others (cultural literacy), or to recognize and understand relationships among international organizations, nation-states, public and private economic entities, or socio-cultural groups and individuals across the globe (global awareness). * **Scientific Literacy**: The learning experience is designed to help students develop the knowledge and understanding of scientific concepts and processes required for personal decision-making, participation in civic and cultural affairs, and economic productivity.
 * __ DIGITAL LITERACY: various competencies expected in a 21st Century workplace __**

* **Creativity**: The learning experience is designed to help students learn to bring something new and original into existence. This can be new personally (original only to the individual) or on a broader scale. * **Self Direction**: The learning experience is designed to help students develop the ability to set goals (perhaps related to learning), plan for the achievement of those goals, independently manage time and effort, and independently assess the his or her efforts and any products that result. * **Higher Order Thinking**: The learning experience is designed to help students understand and operate at the higher levels of "Bloom's Taxonomy," using cognitive processes of analysis, comparison, inference/interpretation, evaluation, synthesis, and creativity.
 * __ INVENTIVE THINKING: ability to think outside the box __**

* **E-communication Skills**: The learning experience is designed to help students develop skill in communicating using any of a broad range of contemporary tools, such as, but not limited to e-mail, online chats, video or audio conferencing, web meetings, blogs, phones, or any Web 2.0 technology aimed at promoting communication. * **Teaming and Collaboration Skills**: The learning experience is designed to help students cooperatively interact with one or more individuals, or to work with others in order to solve problems, create novel products, or learn and master content. * **Social or Personal Responsibility**: The learning experience is designed to help students learn to promote the public good and protect society, the environment, and democratic ideals (social responsibility) or develop depth and currency of knowledge about legal and ethical issues, combined with an ability to apply this knowledge to achieve balance, integrity, and quality of life as citizens, family and community members, learners, and workers (personal responsibility).
 * __ EFFECTIVE COMMUNICATION: ability to clearly communicate with a wide range of audiences __**

* **Planning, Prioritizing, and Managing Work**: The learning experience is designed to help students organize to efficiently achieve the goals of specific projects or problems. * **Use of Real World Tools**: The learning experience is designed to help students learn to use real-world tools (i.e. the hardware, software, networking, and peripheral devices used by Information Technology (IT) workers to accomplish 21st century work) to communicate, collaborate, solve problems, and accomplish tasks. * **Ability to Produce High-Quality Products**: The experience is helping students understand the concept of "quality" and to strive for high levels of it.
 * __ HIGH PRODUCTIVITY: a requirement of success in the 21st Century workplace __**